![]() ![]() Not sure what you mean by "Would help if you could also add death count cheat." I attached a cheat table with a script that sets death count to 0 and (redundantly) bypasses a check on that death count to (possibly) cause the skeleton to spawn on loading a save (or dying since that calls the same code). Would help if you could also add death count cheat so I can test for you if that also changes something.Įditing a save file is different, but that does support my assumptions. I will test your CT myself when I reach that in up to 24 hours. Quite sure I remember people telling that they simlpy edited death count(although in save file but I don't think there is difference?) and it spawned for them. Just make sure you set deaths to 0 before entering the tomb.ĠFRdysmantle (test code for zeroing and bypassing deaths).CT (3.94 KiB) Downloaded 86 times You can edit deaths with the current cheat table. If it doesn't work, someone will have to post a save for me to test further.ĮDIT: The script is unnecessary. Enable the cheat before loading the save. So here is a table someone who has a gas mask and access to the spot where the skeleton spawns can test. Unfortunately, I'm nowhere near that part of the game and even teleporting there I need a gas mask to get inside (which google says is a pain in the ass to get). This may mean that forcing us to pass that check on loading a save will respawn the skeleton. What is promising is that it it checks to see if you have ever died and, if you have, it bypasses the calls and returns. However, I found the code that checks your death count when you load a save or respawn and calls some behavior regarding that skeleton. You wouldn't expect adjusting the value of deaths to change that. On your first death, the skeleton necessary for that quest despawns. Click the PC icon in Cheat Engine in order to select the game process.Removed No Deaths for Surreal Key function as Total Deaths serves the same purpose with less fuss.Ĭredit: Thanks to Tim for autodisable code I lifted from his I2CE lua library. Added: Player Info: Total Deaths/Total XP/Current Level, Set Inventory Slot Capacity, and No Keys Needed to Open Doors. UPDATE(01Jan22): Improved: Teleport to Marker, Show Enemy/Boss/Animal Markers, and Break Anything With Any Weapon. Added: Player Info: Target Lock Distance, Show All Map Markers, Show Enemy/Boss/Animal Markers, Melee Weapon Modifiers, and Explosion Modifiers. Projectiles/Secondary Weapons, and No Temperature Buildup. UPDATE(09Dec21): Improved: Teleport to Marker, Inf. UPDATE(04Dec21): Added Ghost Mode, Zero Time Since Last Rest, No Temperature Buildup, and Large Pickup Range. Thrown Weapons, Teleport to Marker, and No Deaths for Surreal Key. UPDATE(24Nov21): Added Set Recipe Level to Max on Upgrade, Break Anything With Any Weapon, and Free Crafting/Upgrading. UPDATE(21Nov21): Fixed God Mode, added Player Info, expanded Inventory Slots. buildup, target lock distance, total deaths, total xp, current level) ![]() Player Info (X,Y,Z location, speed, knockback, temp.Inventory Slots (edit amounts in player inventory).No Keys Needed to Open Doors ( be mindful of advancing past quests, do not use on the surreal door idk what's going on there).8x XP (when XP is earned, multiplies it by 8).Show All Map Markers (does not permanently discover them).Ghost Mode (walk through walls and sometimes the ground lol).Explosion Modifiers (radius, speed, proximity).Melee Weapon Modifiers (multitarget, range, cone).Break Anything With Any Weapon (broken down into two functions: no weapon check and/or no max damage check).
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